BattleTech Technical Readout: 2750
BGG rating
7.3

BattleTech Technical Readout: 2750

1989

Rules assistance for BattleTech Technical Readout: 2750

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • Complexity 3.3/5

Rules assistant for BattleTech Technical Readout: 2750

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech Technical Readout: 2750 is a board game expansion released in 1989 for 2–6 players and 240 minutes per game. It was designed by Blaine Pardoe, Dale Kemper, Jim Long, Clare Hess, and Sam Lewis and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

Similar games

About the game

From the back of the book: In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in tehcnology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those some advances also carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today. BattleTech Technical Readout: 2750 provides illustrations, statistics, and other vital information about the BattleMechs, AeroSpace Fighters, Tanks and Hovercraft, Personal Equipments, and combat JumpShips of the Star League.

Questions and answers

BattleTech Technical Readout: 2750 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.