
- BGG rank
- BGG #13,133
- BGG rating
- 8.2
BattleTech Compendium: The Rules of Warfare
2–6 players120 min1994

Rules assistance for BattleTech: The Battle for Twycross
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
BattleTech: The Battle for Twycross is an expansion for BattleTech released in 1990 for 2–6 players and 120 minutes per game. It was designed by Anthony Pryor and Sam Lewis and its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid.
From the back of the book: "From beyond known space com the Clans... hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler Malthus, the guards amassed an incredible string of victories. Their fate was to end up buried under tons of rock, entombed forever by Leftenant Kai Allard, giving the Federated Commonwealth its first victory over the Clans. This scenario pack recreates the battles for Twycross, with 15 BattleTech scenarios and 1 Battleforce scenario, following the Falcon Guards from their greatest success to their final stand." User comment: Unlike other scenario packs like the BattlePack: Fourth Succession War, this scenario pack predates the novel about the Jade Falcon campaign on Twycross, rather than being based on the novel.
BattleTech: The Battle for Twycross supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BattleTech: The Battle for Twycross is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech: The Battle for Twycross belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech: The Battle for Twycross are: Anthony Pryor and Sam Lewis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech: The Battle for Twycross as an expansion for BattleTech. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleTech to use it. Check that your edition of BattleTech is compatible, as some expansions were revised between editions.