
- BGG rank
- BGG #1,740
- BGG rating
- 6.8
Beasty Bar
- 2–4 players
- 20 min
- Complexity 1.4/5
- 2014

2015
Rules assistance for Beasty Bar: New Beasts in Town
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Beasty Bar: New Beasts in Town is a board game released in 2015 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Stefan Kloß and Anna Oppolzer and its main mechanics are Hand Management and Take That.
Beasty Bar: New Beasts in Town is the first standalone expansion to the 2014 card game Beasty Bar, and it can be played either by itself or in combination with the original game, as part of a challenging two-round draft. Twelve all-new beasts with new special powers are lining up in front of the bar. As before, it is imperative to stay at the front of the queue in order to be able to join the party. When combined with the original game, each player splits their 24 cards into two draw piles of 12 cards of their choice for two games in a row.
Beasty Bar: New Beasts in Town supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Beasty Bar: New Beasts in Town is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Beasty Bar: New Beasts in Town for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Beasty Bar: New Beasts in Town has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Beasty Bar: New Beasts in Town belongs to these categories: Card Game and Animals. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Beasty Bar: New Beasts in Town are: Stefan Kloß and Anna Oppolzer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Beasty Bar: New Beasts in Town as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.