
- BGG rank
- BGG #3,402
- BGG rating
- 7.9
Rome: Fate of an Empire
- 1 player
- 60–90 min
- Complexity 3.9/5
- 2024

2024
Rules assistance for Behold: Rome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Behold: Rome is a board game released in 2024 for 1 player, 60 minutes per game, and ages 12 and up. It was designed by Joe Klipfel and its main mechanics are Hand Management, Solo / Solitaire Game, and Deck, Bag, and Pool Building.
Behold: Rome is a solo civilization-building card game played without a table. Store and spend resources to develop your civ and build your engine. Conquer wealthy regions, or abandon them to level up your nation. Outsmart and outscore your chosen rival civ to solidify your place in history! Cards have 4 orientations, called levels. Every card level is unique and has its own (often conditional) scoring rule. Your goal is to orient your deck for maximal scoring, upgrade your nation card, and conquer the wealthiest regions by the end of round 12! Every turn, you will play cards to take actions. You will store and spend two different resource types: materials (typically spent to upgrade cards) and population (typically spent to conquer regions). Conquer actions let you take control of regions, which boost your production engine. You may need to abandon regions, however, to develop your nation or gain valuable tributaries. Your nation card has 4 levels, each with a powerful and unique scoring ability. You start as a monarchy, but can progress to a republic, empire, and even a theocracy! —description from the designer
Behold: Rome supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Behold: Rome is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Behold: Rome for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Behold: Rome has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Behold: Rome belongs to these categories: Card Game, Economic, and Territory Building. Its main mechanics are Hand Management, Solo / Solitaire Game, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Behold: Rome are: Joe Klipfel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Behold: Rome as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.