
- BGG rank
- BGG #860
- BGG rating
- 7.0
Oh My Goods!
- 2–4 players
- 30 min
- Complexity 2.3/5
- 2015

2020
Rules assistance for Belaad: The Land of Swords and Quills
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Belaad: The Land of Swords and Quills is a board game released in 2020 for 2–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Ehsan Nazarzadeh and its main mechanics are Variable Player Powers, Push Your Luck, and End Game Bonuses.
In the golden age of Islam, many Scholars arise and amaze all in the land with their inventions and discoveries. Meanwhile The Kingdom who has just discovered the power of knowledge, starts to intrigue these Scholars in order to strengthen the monarchy and profit more from ruling the land. But The People who notice the intentions of the Sultan and his subjects, confront The Kingdom and struggle to help these Scholars. In the midst of the dispute between The People and The Kingdom, a sect called The Hashashin (The Assassins) has risen. They believe that power is the root of all corruption and must be destroyed. Therefore, The Hashashin are lead to killing these Scholars. Belaad: The Land of Swords and Quills is an engine-building thematic card game for 2 to 6 players. Players are split up in three teams and over the course of the game, attempt to triumph over the other two. The Hashashin come in play if there are an odd number of players in which a single player controls the team. Every team consists of a unique set of characters with special abilities and is as follows; The Kingdom: Sultan, Vizier, Treasurer, Sheriff, Commander. The People: Bahlool, Preacher, The Trustworthy, Altruist, Folk Hero. The Hashashin: Sect Leader, Hashash, Spy, Assassin. The Kingdom and The People follow the same goal of hiring the most Scholars while The Hashashin mean to kill them. Every Scholar provides a number of scientific symbols for teams which count as victory points at the game's end. The game proceed by playing action cards. Each player has four cards in hand and plays a card by turn, using the action on the card, and after that draws another card from one of the three decks. Action cards help each player strengthen their team's characters, gain coins or steal coins from other teams, declare war and hire Scholars. Every character has a certain symbol, other than their special abilities, and can be strengthened by placing tokens on said character's mat. For example, the Treasurer provides more coins, the Commander becomes more powerful in war, the Sultan gains more influence in hiring Scholars and etc. Victory points are gained by two means; scientific points provided by Scholars, and military points gained from war. The game is played in 4 eras in which different Scholars emerge and at the end of the 4th era, the team with most victory points prevails. —description from the publisher
Belaad: The Land of Swords and Quills supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Belaad: The Land of Swords and Quills is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Belaad: The Land of Swords and Quills for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Belaad: The Land of Swords and Quills has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Belaad: The Land of Swords and Quills belongs to these categories: Card Game and Medieval. Its main mechanics are Variable Player Powers, Push Your Luck, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Belaad: The Land of Swords and Quills are: Ehsan Nazarzadeh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Belaad: The Land of Swords and Quills as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.