Belfort: The Expansion Expansion
BGG rating
7.6

Expansion for Belfort

Belfort: The Expansion Expansion

2013

Rules assistance for Belfort: The Expansion Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 12+
  • Complexity 2.9/5

Rules assistant for Belfort: The Expansion Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Belfort: The Expansion Expansion is an expansion for Belfort released in 2013 for 2–5 players, 90 minutes per game, and ages 12 and up. It was designed by Jay Cormier and Sen-Foong Lim and its main mechanics are Variable Player Powers, Area Majority / Influence, and Worker Placement.

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About the game

In Belfort: The Expansion Expansion, the King has requested that the architects construct expansions to their existing buildings. Because this sounds like extra work, the King has decided to let the architects use his Assistants! These expansions open up new and individual scoring paths for each player as they expand their own properties. Assistants are chosen in reverse turn order every round and can either help you with their own unique ability (which changes every season), or they can be used to acquire a new permit for an expansion. Belfort: The Expansion Expansion also includes new guilds, some of which can be used with only the base game and others that require the components in this expansion.

Questions and answers

Belfort: The Expansion Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.