
- BGG rank
- BGG #328
- BGG rating
- 7.8
Mind MGMT: The Psychic Espionage “Game.”
2021
Rules assistance for Mind MGMT: The Psychic Espionage “Game.”
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 60 min
- 13+
- Complexity 2.9/5
About the game
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT. —description from the publisher
Mechanics
Designers
Publishers
- Galápagos Jogos
- Matagot
- Maldito Games
- Reflexshop
- Geekach LLC
- Corax Games
- CrowD Games
- Fox in the Box
- Off the Page Games
Questions and answers
The rules assistant for Mind MGMT: The Psychic Espionage “Game.” will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Mind MGMT: The Psychic Espionage “Game.” supports 1–5 players according to the catalogue.
The listed playing time for Mind MGMT: The Psychic Espionage “Game.” is 60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Mind MGMT: The Psychic Espionage “Game.” for ages 13 and up. Check the age guidance on your edition.
The credited designers of Mind MGMT: The Psychic Espionage “Game.” are: Jay Cormier and Sen-Foong Lim.
The catalogue lists Mind MGMT: The Psychic Espionage “Game.” as a base game.
Rules assistant for Mind MGMT: The Psychic Espionage “Game.”
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