
- BGG rank
- BGG #4,401
- BGG rating
- 6.6
Scooby-Doo!: Betrayal at Mystery Mansion
- 3–5 players
- 25–50 min
- Complexity 1.8/5
- 2020

Expansion for Betrayal at House on the Hill: 3rd Edition
2022
Rules assistance for Betrayal: The Werewolf's Journey – Blood on the Moon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Betrayal: The Werewolf's Journey – Blood on the Moon is an expansion for Betrayal at House on the Hill: 3rd Edition released in 2022 for 3–6 players, 60 minutes per game, and ages 12 and up. It was designed by Dave Chalker, Noah Cohen, Brian Neff, Bruce Glassco, Jabari Weathers, Banana Chan, Will Sobel, and Sophie Horton-Jones and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
Betrayal at House on the Hill: 3rd Edition gets a frightening addition with the release of The Werewolf’s Journey: Blood on the Moon, an expansion that allows players to choose from an additional character at the beginning of the game. Sara may look like your typical teenager, but that will all change in the most dreadful and terrifying way as she transforms into feral werewolf when the haunt occurs! The Werewolf’s Journey: Blood on the Moon include two highly detailed miniatures as well as five specifically designed haunts to include the werewolf into the story. Also included are four game cards, two room tiles, and a custom scenario card. —description from the publisher
Betrayal: The Werewolf's Journey – Blood on the Moon supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Betrayal: The Werewolf's Journey – Blood on the Moon is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Betrayal: The Werewolf's Journey – Blood on the Moon for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Betrayal: The Werewolf's Journey – Blood on the Moon has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Betrayal: The Werewolf's Journey – Blood on the Moon belongs to these categories: Fantasy, Horror, and Exploration. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Betrayal: The Werewolf's Journey – Blood on the Moon are: Dave Chalker, Noah Cohen, Brian Neff, Bruce Glassco, Jabari Weathers, Banana Chan, Will Sobel, and Sophie Horton-Jones. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Betrayal: The Werewolf's Journey – Blood on the Moon as an expansion for Betrayal at House on the Hill: 3rd Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Betrayal at House on the Hill: 3rd Edition to use it. Check that your edition of Betrayal at House on the Hill: 3rd Edition is compatible, as some expansions were revised between editions.