
- BGG rank
- BGG #31,427
- BGG rating
- 4.2
Operation
- 1–6 players
- 10 min
- Complexity 1.1/5
- 1965

1977
Rules assistance for Big Foot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Big Foot is a board game released in 1977 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by John Spinello, Jeffrey Breslow, and Alan Hicks and its main mechanics are Roll / Spin and Move.
"You and your buddy come to Alaska looking for gold even though the dreadful Big Foot has been sighted in the mountains. Other prospectors and you must avoid crossing paths with the creature or else you must leave the mountains forever." The game centers around a model of the Big Foot. 10 plastic disks (5 blank and 5 with the footprint of the Big Foot) are secretly loaded into the base of the creature. Players start with two tokens of matching color. Each player rolls the dice and must move one of his tokens the full dice count, in either direction. The board features various locations and special action spots. When a player's token lands on a Big Foot space, they roll the dice again and moves the creature the full count. If the creature moves over an opponent's token, a disk is dispensed and if it is a footprint, that player's token is out of the game. The winner is to be the survivor after Big Foot has removed all other opponents. The game is intended Ages 8 - 14, but it's fun for adults as well.
Big Foot supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Big Foot is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Big Foot for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Big Foot has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Big Foot belongs to these categories: Children's Game and Mythology. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Big Foot are: John Spinello, Jeffrey Breslow, and Alan Hicks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Big Foot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.