
- BGG rank
- BGG #7,125
- BGG rating
- 5.9
Guesstures
- 4–99 players
- 10 min
- Complexity 1.2/5
- 1990

1994
Rules assistance for Sharp Shooters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sharp Shooters is a board game released in 1994 for 2–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Jeffrey Breslow, Howard J. Morrison, and Rouben Terzian and its main mechanics are Push Your Luck and Dice Rolling.
From the description on the box: "A fistful of dice to roll. Challenging cards to build them on. Fast-moving play and shifting strategies. It’s a good bet Sharp Shooters will be your favorite dice game ever. Players roll dice to build rows on a common card. Win chips by placing the last die in a row. Score for straights, full houses, 4 of a kind, and more. Every turn is a brand new challenge. How many dice will you place, and where? Will you risk another roll? As the card builds, so does the tension. Can you keep point-snatching opponents from finishing rows? To win, have the most points when the game ends!" Games Magazine's 1996 Game of the Year. Each player, armed with a fistful of dice, starts his turn by rolling 5 dice and placing as many of them as possible on a card, though you must always place at least one if you can. Each card has 6 rows, with from 1 to six dice pictured in each row. These are in various combinations, and dice must be placed in order in each row. As long as you place at least one die, and you have not used all of your 5 dice, you can then choose to roll again. If you choose to stop, or you roll dice with no legal placement available, your turn is over. Scoring is achieved by placing the last die in a row and scoring can be a negative. When the last row of a card is scored it is removed and a new card replaces it. Play until a predetermined number of cards are scored. Won Games Magazine Game of the Year award in 1995. Reimplemented as "Royal Casino" by Ravensburger
Sharp Shooters supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sharp Shooters is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sharp Shooters for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sharp Shooters has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sharp Shooters belongs to these categories: Dice. Its main mechanics are Push Your Luck and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sharp Shooters are: Jeffrey Breslow, Howard J. Morrison, and Rouben Terzian. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sharp Shooters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.