
- BGG rank
- BGG #404
- BGG rating
- 7.3
Tiny Epic Galaxies
- 1–5 players
- 30–45 min
- Complexity 2.2/5
- 2015

2014
Rules assistance for Bigfoot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bigfoot is a board game released in 2014 for 2 players, 15 minutes per game, and ages 12 and up. It was designed by Scott Almes and its main mechanics are Open Drafting.
A quick playing card game for two where Bigfoot and the clever Cryptozoologist attempt to outwit each other! Will Bigfoot's hideaways be discovered, leaving him with nowhere to go, or will the Cryptozoologist be left frustrated? This new game from up and coming designer Scott Almes is the ultimate battle of wits! Depending on what side you're on, you'll be playing a very different game - The Cryptozoologist is laying traps and attempting to trick the Bigfoot who must deduce and work out what's the best option... One player plays the Cryptozoologist who is hunting for Bigfoot, played by the other player. Each round, the Cryptozoologist will lay out a series of cards in two ‘paths’, which will contain sensing equipment and special actions. Then, Bigfoot must choose which path to go on, triggering any sensing equipment and giving the Cryptozoologist a few more clues about his Lair. The Cryptozoologist wins by pinning Bigfoot in one of his Lairs, while Bigfoot wins by eluding the Cryptozoologist for six rounds. Capturing this beast won't be easy...! By slowly eliminating the various potential lairs, the Cryptozoologist will slowly whittle down the places where Bigfoot could actually be hiding. However, if this isn't done by the end of the sixth round the beast will escape the clutches of 'science'!
Bigfoot supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bigfoot is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bigfoot for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bigfoot has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bigfoot belongs to these categories: Deduction. Its main mechanics are Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bigfoot are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bigfoot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.