
- BGG rank
- BGG #5,517
- BGG rating
- 6.4
Munchkin Legends
- 3–6 players
- 60–120 min
- Complexity 1.7/5
- 2013

2014
Rules assistance for Bigfootses, The Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Bigfootses, The Card Game is a board game released in 2014 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Wilbur Massie and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Hiding in these woods, there lies not just one Bigfoot, not a few Bigfoots, and not a gaggle of Bigfeet — but an entire community of Bigfootses. Now it's time to go in the woods with your trusty Bigfootses's call, cloak your scent with Bigfootses's urine, and get ready for adventure with aliens, yeti, the Loch Ness monster, and every other legendary creature you can think of. Bigfootses, The Card Game consists of two decks: the Woods Deck (75 cards) and the Thingies Deck (75 cards). In the Woods Deck, you encounter Bigfootses and creatures to battle, and draw events that can dramatically change the game. The Thingies Deck is full of equipment, items, actions, and card modifiers to help you along in your quest. Also included are 10 professions, ranging from the practical to the absurd. Your goal? Be the first player to corral ten Bigfootses to win the game!
Bigfootses, The Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bigfootses, The Card Game is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bigfootses, The Card Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bigfootses, The Card Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bigfootses, The Card Game belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bigfootses, The Card Game are: Wilbur Massie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bigfootses, The Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.