
- BGG rank
- BGG #1,902
- BGG rating
- 7.8
Dale of Merchants Collection
- 2–4 players
- 20–60 min
- Complexity 2.3/5
- 2019

2013
Rules assistance for Kitsune: of Foxes and Fools
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Kitsune: of Foxes and Fools is a board game released in 2013 for 3–8 players, 45–120 minutes per game, and ages 13 and up. It was designed by Ian Price and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Kitsune (pronounced kit-soo-nay) are Japanese fox-spirits, known for tricking unwary mortals. We come to know them through traditional tales, wherein they do this for many reasons: purely for fun, to devour mortals or steal their souls, and so on. But this card game is about kitsune who play tricks to punish mortal fools for their foolishness, sometimes teaching them a lesson in the process. By correcting mortal foolishness, the foxes earn their tails. Those who gain all nine tails of the mythical spirit fox earn their place among the kitsune elders. This is a game of luck and tactics, where each player takes the role of a fox trying to earn his or her tails. Some cards represent the foxes; others, the tricks they can play in their schemes, the fools they must teach lessons to, and the consequences that befall foxes who fail. Suitable for ages 13 and up, Kitsune: of Foxes & Fools is relatively family friendly, but does include some themes suggestive of violence, sexuality, drug use, and a few cards have mild rude language. It's about teaching lessons to profoundly foolish individuals, after all. The box comes with 15 fox cards, 70 fool cards(35 uniques),100 tricks(40 uniques), 60 consequences(30 uniques), 70 double-sided fox-fire tokens, 70 tail tokens, 2 d10, and 1 rule booklet.
Kitsune: of Foxes and Fools supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kitsune: of Foxes and Fools is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kitsune: of Foxes and Fools for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kitsune: of Foxes and Fools has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kitsune: of Foxes and Fools belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kitsune: of Foxes and Fools are: Ian Price. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kitsune: of Foxes and Fools as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.