Bios: Megafauna
BGG rank
BGG #4,569
BGG rating
6.8

Bios: Megafauna

2011

Rules assistance for Bios: Megafauna

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 12+
  • Complexity 3.7/5

For 1 player

Rules assistant for Bios: Megafauna

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bios: Megafauna is a board game released in 2011 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Phil Eklund and its main mechanics are Variable Player Powers, Area Majority / Influence, and Variable Set-up.

Expansions

Similar games

About the game

In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna

Questions and answers

Bios: Megafauna supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.