
- BGG rank
- BGG #15,304
- BGG rating
- 8.2
Bite and Write: The Treaty of Rodentia
- 1–5 players
- 15–45 min
- Complexity 2.7/5
- 2020
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2024
Rules assistance for Bite and Treaty
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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Answers come from the official rulebook, with the page to check.
Bite and Treaty is a board game released in 2024 for 2–5 players. It was designed by Miguel Suárez Olivares and its main mechanics are Area Movement, Area Majority / Influence, and End Game Bonuses.
The rodents have united and managed to expel their predators, after the war the council of leaders is distributing the lands free of predators, through a game of cards the best places to settle will be distributed, bite or pact, to locate your rodents in the most valuable territories. By placing cubes we represent the forces of our rodents positioning themselves and controlling areas of the map, commanded by their leader, while they face the sneak attacks of wolves that enter Rodentia causing terror. In Bite and Treaty you must place your rodents in the most valuable territories by choosing cards, while you explore with your leader and avoid sneak attacks by wolves. The game is played in rounds, in each one 4 phases are developed: 1) Distribute territories: each player selects territory cards and passes the rest until they have 4 cards; b) Populate with rodents: Select a territory card, move your leader and place up to 3 of your rodents in hexagons of the selected territory type, you can also choose to move the wolf and capture leaders stealthily. 3. Bonus land: Your fourth card, you will not use it to populate rodents, but they will show it simultaneously and increase the value of a type of territory by 1. At the end of the game, add up the total hexes controlled by each species based on their current value, count the points earned for objective cards, and deduct the points for wolf captures. —description from the publisher Los roedores se han unido y logrado expulsar a sus depredadores, después de la guerra el consejo de líderes está repartiendo las tierras libres de depredadores, mediante un juego de cartas se distribuirán los mejores sitios para asentarse, muerde o pacta, para ubicar a tus roedores en los territorios más valiosos. Al ubicar cubos representamos las fuerzas de nuestros roedores posicionándose y controlando zonas del mapa, comandadas por su líder, mientras enfrentan los ataques furtivos lobos que se adentran en Rodentia causando terror. En Bite and Treaty debes ubicar a tus roedores en los territorios más valiosos mediante la elección de cartas, mientras exploras con tu líder y evitas los ataques furtivos de los lobos. El juego se juega en rondas, en cada una se desarrollan 4 fases: 1) Repartir territorios: cada jugador selecciona cartas de territorio y pasa el resto hasta contar con 4 cartas ; b) Poblar de roedores: Selecciona una carta de territorio, mueve tu lider y ubica hasta 3 de tus roedores en hexagonos del tipo de territorio seleccionado, tambien podras escoger mover al lobo y capturar lideres furtivamente. 3. Bonificar terrenos: Tu cuarta carta, no la usaras para poblar de roedores, sino que la mostraran simultaneamente y aumentaran en 1 el valor de un tipo de territorio. Al final del juego, suma el total de hexagonos controlados por cada especie en función de su valor actual, cuenta los puntos obtenidos por las cartas de objetivo y descuenta los puntos por capturas de lobo. —description from the publisher (Spanish)
Bite and Treaty supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Bite and Treaty has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bite and Treaty belongs to these categories: Fantasy and Animals. Its main mechanics are Area Movement, Area Majority / Influence, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bite and Treaty are: Miguel Suárez Olivares. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bite and Treaty as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.