RIN RIN RAJA
BGG rank
BGG #16,456
BGG rating
7.6

RIN RIN RAJA

2025

Rules assistance for RIN RIN RAJA

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20–30 min
  • 8+
  • Complexity 1.7/5

For 2 players

Rules assistant for RIN RIN RAJA

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Answers come from the official rulebook, with the page to check.

RIN RIN RAJA is a board game released in 2025 for 2–6 players, 20–30 minutes per game, and ages 8 and up. It was designed by Miguel Suárez Olivares and Lucas O'Ryan and its main mechanics are Hand Management, Take That, and Matching.

About the game

In RIN RIN RAJA, a group of rabbits has found the perfect way to spend the afternoon, ring a house bell and disappear before they are discovered. Your mission is to avoid being caught three times by the neighborhood neighbors as you play at ringing their doorbells and running away when they get angry. But remember, your companions will do their best to get away just like you and save themselves from punishment! During the game, you must play cards to 1) Ring the doorbells of the houses in the neighborhood. Each card will add up the number of rings and, when you reach the required number indicated on the neighbor's card, the neighbor gets angry and starts to chase you. At that point, you will have to 2) Start, playing cards that allow you to meet the number or color conditions of the cards needed to escape until one of the group is caught, then activate the Playing Card Ability. The chase continues with the next player following the order of play. Players take turns trying to escape until everyone has met the condition or someone cannot meet the number or color escape conditions for the neighbor, they are caught. If a player is caught three times by the neighbors, he/she is out of the game and automatically loses the game, while all other players are considered winners. —description from the publisher (translated) En RIN RIN RAJA, Un grupo de conejos ha encontrado la forma perfecta de pasar la tarde, toca el timbre de una casa y desaparecer antes de ser descubiertos. Tu misión es evitar ser atrapado tres veces por los vecinos del barrio mientras juegas a tocar los timbres de sus casas y huir cuando se enojan. Pero recuerda, ¡tus compañeros harán todo lo posible para librarse igual que tú y salvarse del castigo! Durante la partida, deberás jugar cartas para 1) Tocar timbres, de las casas del barrio. Cada carta sumara timbres y, cuando se alcanza el número necesario señalado en la carta de vecino, este se enoja y comienza a perseguir. En ese momento, tendrás que 2) Arrancar, jugando cartas que te permitan cumplir con las condiciones de numero o color de las cartas necesarias para escapar hasta que uno del grupo sea atrapado, luego Activas la Habilidad de la Carta de jugada. La persecución continúa con el siguiente jugador siguiendo el orden del juego. Los jugadores se turnan para intentar escapar hasta que todos hayan cumplido la condición o alguien no puede cumplir con las condiciones de escape de número o color por el vecino, es atrapado. Si un jugador es atrapado tres veces por los vecinos, quedará fuera del juego y perderá automáticamente la partida, mientras que todos los demás jugadores son considerados ganadores. —description from the publisher

Questions and answers

RIN RIN RAJA supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.