
- BGG rating
- 7.5
Bites: New Recipes
- 2–5 players
- Complexity 2.0/5
- 2022

2020
Rules assistance for Bites
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bites is a board game released in 2020 for 2–5 players, 20 minutes per game, and ages 12 and up. It was designed by Brigitte Ditt and Wolfgang Ditt and its main mechanics are Set Collection, Track Movement, and Variable Set-up.
New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different. Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict. Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh. During setup, a trail of food is laid out. On each player's turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game. However, players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back. Along the way players also have the chance to pick up chocolate, which can be turned into special actions, and wine, which provides a way to score bonus points. There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The "rule decks" are: Ant Hill - Food tokens are worth more points if the matching ant gets to the hill FIRST. Or, food tokens are worth more points if the matching ants get to the ant hill LAST. Wine - The wine tokens have a different way of scoring in every game. Chocolate - The chocolate tokens provide a different special power in every game. And, the best way to use that power will change based on the other special rules in play. Variant - One special rule that applies to this game which offers an extra twist. Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?
Bites supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bites is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bites for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bites has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bites belongs to these categories: Animals and Abstract Strategy. Its main mechanics are Set Collection, Track Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bites are: Brigitte Ditt and Wolfgang Ditt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bites as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.