
- BGG rank
- BGG #9,218
- BGG rating
- 7.2
Proud Monster: The Barbarossa Campaign
- 2 players
- 660 min
- Complexity 3.1/5
- 1994

1990
Rules assistance for Black Gold (Texas Tea)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Black Gold (Texas Tea) is a board game released in 1990 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Hexagon Grid.
Black Gold (Texas Tea), the sister game Mississippi Banzai , is yet another in XTR's many alternate-history wargames. This one takes its cue from the post WW2 oddness of Tomorrow the World. It's 1948 in the alternative-world where the Germans and Japanese won WW2, conquering our entire planet. Now they intend to square off against each other in one final night-marish showdown for world domination. The Japanese resolve to strike first, launching a 110-division offensive into the German Middle East. Their goal is to smash through Persia and seize the vital Iraqi and Kuwaiti oil fields. German missiles, Japanese Commandos, the Mahdi and his Moslem insurgents, German P-1101 jets, Maus heavy tanks, .. See what your super-elite Emporer's Loyal Hebrew's tanks can do to the vaunted Storm trooper Division Gobbels. It comes with a 20 page rule book, and alternative history, 300 counters representing divisions, regiments and air attack wings and includes Beginner's and Advanced rules. It is also interesting to note that this game depicts a battle in Iraq & Kuwait, at the same time of the real Gulf War is in progress.
Black Gold (Texas Tea) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Black Gold (Texas Tea) is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Black Gold (Texas Tea) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Black Gold (Texas Tea) has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Black Gold (Texas Tea) belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Black Gold (Texas Tea) are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Black Gold (Texas Tea) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.