Proud Monster: The Barbarossa Campaign
BGG rank
BGG #9,218
BGG rating
7.2

Proud Monster: The Barbarossa Campaign

1994

Rules assistance for Proud Monster: The Barbarossa Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 660 min
  • 12+
  • Complexity 3.1/5

For 2 players

Rules assistant for Proud Monster: The Barbarossa Campaign

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Answers come from the official rulebook, with the page to check.

Proud Monster: The Barbarossa Campaign is a board game released in 1994 for 2 players, 660 minutes per game, and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

Proud Monster: The Barbarossa Campaign 1941 is a simulation of the first six months of the 1941-1945 Russo-German War. Game scale. Each hex on the two maps represents approximately 20 miles from side to opposite side. The units of both sides are represented primarily at the division level, but there are also a few corps, brigades, regiments and independent battalions in the counter mix. Each full game turn except the first represents two weeks. Game components [...] include rules, two 34x22" game maps, one carstock chart and table sheet, and 959 die-cut counters. (source: rulebook)

Questions and answers

Proud Monster: The Barbarossa Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.