
- BGG rank
- BGG #1,413
- BGG rating
- 8.6
Europa Universalis: The Price of Power
- 1–4 players
- 90–300 min
- Complexity 4.7/5
- 2023

Rules assistance for Black Seas: Galleys
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Black Seas: Galleys is an expansion for Black Seas: Rulebook released in 2021 for 2–12 players and 30–500 minutes per game. Its main mechanics are Scenario / Mission / Campaign Game.
Though galleys were out of favour by the Age of Sail, they were still used. Galleys are very low, long, and slender ships that use banks of oars as their main mode of propulsion. Identified easily by their long hulls and shallow drafts, they still maintained sails that could be used should the winds prove favourable – though this never superseded manpower as the primary means of manoeuvrability. In Black Seas, galleys can deploy oars and, if needed, move independently of the wind. While moving under oars, these ships can move as if at Battle Sails, no matter where the wind is coming from. However, as the crew is busy rowing, the ship will shoot with an additional -2 penalty. Galleys may also deploy their sails, following the same rules as all other sailing ships. However, in order to switch from sails to oars, or vice versa, a ship must spend one full Turn without shooting. Originating in the Mediterranean by the early naval powers – notably the Greeks, Illyrians, Phoenicians, and Romans, the galley remained the predominantly used types of vessels used for both war and piracy in those seas until the end of the 16th century. Though the advent of the lateen sail used in hybrid vessels like xebecs had displaced the use of galleys by the 18th century, the vessels still saw some use. The last recorded battle where galleys took a significant part in the Mediterranean was at Matapan in 1717; however, the vessels enjoyed a brief resurgence in the wars of the 18th century between Russia, Sweden and Denmark. This pack includes a squadron of three galleys for inclusion in Black Seas fleets. You’ll find rules for their use with the included ship cards. –description from the publisher
Black Seas: Galleys supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Black Seas: Galleys is 30–500 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Black Seas: Galleys belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Black Seas: Galleys as an expansion for Black Seas: Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Black Seas: Rulebook to use it. Check that your edition of Black Seas: Rulebook is compatible, as some expansions were revised between editions.