
- BGG rank
- BGG #1,320
- BGG rating
- 7.0
boop.
- 2 players
- 20–30 min
- Complexity 1.4/5
- 2022

2005
Rules assistance for Blam!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blam! is a board game released in 2005 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Jon Eargle and its main mechanics are Area Movement, Square Grid, and Slide / Push.
From the Invisible City Productions website: Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. Object: To push high-scoring pieces off the board and add them to your treasure chest. You Need: A chessboard. One stash of Icehouse Pieces for each player. No stash may have the same color as another stash. On your turn, place a piece from your stash in a vacant space on the board. If there are any pieces in adjacent spaces (including diagonals), move them one space directly away from the piece you placed. You’ve just slammed a major impact onto the board, and it scattered nearby pieces. If a moving piece attempts to enter an occupied space, allow it to, and push the occupying piece into the space beyond; this may cause entire rows of pieces to move. If a piece attempts to leave the board, place it in your treasure chest — unless it’s your color. If it’s your color, put it in your stash. Once all pieces have been relocated, your turn ends. Play passes to the left. The game ends when all stashes are empty or when all players agree to stop playing. Winning: Each piece has a point value equal to the number of pips on it (1, 2, or 3). Tally the points in your treasure chest and your stash. If your score is the highest, you win.
Blam! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blam! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blam! for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blam! has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blam! belongs to these categories: Abstract Strategy. Its main mechanics are Area Movement, Square Grid, and Slide / Push. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blam! are: Jon Eargle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blam! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.