Blam!
BGG rank
BGG #18,850
BGG rating
6.4

Blam!

2005

Rules assistance for Blam!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 7+
  • Complexity 2.3/5

Rules assistant for Blam!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Blam! is a board game released in 2005 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Jon Eargle and its main mechanics are Area Movement, Square Grid, and Slide / Push.

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About the game

From the Invisible City Productions website: Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. Object: To push high-scoring pieces off the board and add them to your treasure chest. You Need: A chessboard. One stash of Icehouse Pieces for each player. No stash may have the same color as another stash. On your turn, place a piece from your stash in a vacant space on the board. If there are any pieces in adjacent spaces (including diagonals), move them one space directly away from the piece you placed. You’ve just slammed a major impact onto the board, and it scattered nearby pieces. If a moving piece attempts to enter an occupied space, allow it to, and push the occupying piece into the space beyond; this may cause entire rows of pieces to move. If a piece attempts to leave the board, place it in your treasure chest — unless it’s your color. If it’s your color, put it in your stash. Once all pieces have been relocated, your turn ends. Play passes to the left. The game ends when all stashes are empty or when all players agree to stop playing. Winning: Each piece has a point value equal to the number of pips on it (1, 2, or 3). Tally the points in your treasure chest and your stash. If your score is the highest, you win.

Designers

Publishers

  • (Web published)
  • Invisible City Productions

Questions and answers

Blam! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.