
- BGG rating
- 6.8
Blight Chronicles: Hideaki Takumi mini-expansion pack
- 1 player
- 2019

2019
Rules assistance for Blight Chronicles: Agent Decker
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
Blight Chronicles: Agent Decker is a board game released in 2019 for 1 player, 60–180 minutes per game, and ages 14 and up. It was designed by Manuel Correia and Matt Dembek and its main mechanics are Solo / Solitaire Game and Deck, Bag, and Pool Building.
Blight Chronicles: Agent Decker is a solo deck building game in which you are an Agent of Blight, one of the most secret government projects, specializing in infiltrating agents to complete precise tasks. A briefing introduces the players to the setting and goals of the Mission. Each Mission is divided in several stages, each with a unique goal. At key points the player gets to choose where to go next. The most important thing for a Blight Agent is to be invisible so be sure to keep the Suspicion to a minimum. Full exposure means instant failure. The Agent starts the game with the same deck, but as you face different obstacles your move set will change, and so will your gear. When dealing with an obstacle you’re faced with a choice: Do you knock it out without making too much noise, or eliminate it and take its gear? Choose your stages well! Each has a different set of obstacles and goal, affected by choices you made in previous stages. They also allow you to collect different gear. It’s your chance to show Blight and the World that you’re worthy, ready to face everything on your path. The Mission awaits! —description from the publisher
Blight Chronicles: Agent Decker supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blight Chronicles: Agent Decker is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blight Chronicles: Agent Decker for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blight Chronicles: Agent Decker has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blight Chronicles: Agent Decker belongs to these categories: Card Game, Adventure, and Spies / Secret Agents. Its main mechanics are Solo / Solitaire Game and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blight Chronicles: Agent Decker are: Manuel Correia and Matt Dembek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blight Chronicles: Agent Decker as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.