
- BGG rating
- 7.3
Blitzkrieg Module System
- 2 players
- 240 min
- Complexity 3.6/5
- 1969

1965
Rules assistance for Blitzkrieg
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Blitzkrieg is a board game released in 1965 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Larry Pinsky and Thomas N. Shaw and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Blitzkrieg is one of Avalon Hill's earlier releases, and is a classic hex and counter board game. The game is a fictional representation of the breakout of World War II. Five minor countries become engulfed in a tremendous conflict for territory waged by Great Blue and Big Red, the major antagonists. Units represented are infantry, airborne, rangers, armor, artillery, fighters and bombers. Naval action is included but abstracted. Rules are introduced at three levels: the basic game, the advanced game, and a tournament game, as well as optional rules players can include as they choose. The advanced game adds special unit abilities, supply restrictions, air war and strategic bombing, naval invasions, commando raids, special desert supply restrictions, etc. Tournament play was intended for play at game conventions such as the annual world board-gaming convention in Harrisburg, Pa. The nice thing about Blitzkrieg is that it uses a system that is similar to most other hex and counter games, so once one learns one game, the learning curve of a similar game is not as steep. Such is the case with many of the old Avalon Hill Classics. Once you learned one game all of the others played the same way with some minor variation, only the campaign is different. The basic play used unit types and combat ratings. As expected, infantry would have different abilities from armor or artillery. Each unit had ratings printed in large print on the piece, ("chits" or counters as they are called). For example, take a 1-4 infantry brigade. The "4" is the movement factor per turn, so the unit can move four hexes in clear terrain per turn. Movement along a road is 1/3, so a 1-4 infantry can move 12 hexes if moved solely along a road. Each side is permitted to move all of their units up to their full movement allowance. The first rating, the "1" in this case, is the combat factor. Combat is worked out in odds, so that if one moves his 1-4 infantry next to the enemies’ 1-4 infantry, the combat odds are 1-1 (not very good in combat). There is nothing preventing one from ganging up on an enemy unit, and in fact this is the general tactic even in real life. So if one brought up another brigade into the attack there would be two 1-4 infantry brigades against the enemy's single brigade for 2-1 odds. For example, if the enemy had a 4-4 infantry division sitting on a clear hex and on their turn a player brings up three 4-4 infantry divisions adjacent to have combat, this would be at 12-4 odds, which reduce to 3-1. Then one would consult the combat results table under the 3-1 column and roll the die. The results would resolve the combat and tell what losses there were, and who had to retreat. Obviously, higher odds will favor that side. Also in combat, terrain affects combat. A defender in a city or mountain would have their defense rating doubled. For example, a 1-4 infantry in the mountains would defend as a combat rating of 2. Odds are rounded in favor of the defender. From the example above if that 4-4 infantry was defending in a city against those three 4-4 infantry, the odds would now be 12-8, only 1-1 odds (better bring up more attacking troops). When Blitzkrieg came out this type of map wargame was relatively new, so this game was very novel in its time. It is still a good two player game and there is enough variation so it won't get stale. It has a WWII or early cold war feel to it. The two antagonists are abstract, Big Red and Great Blue, which had more to do with the simple printing colors Avalon Hill used back in the early 1960's than any national commentary. In the late seventies and eighties many panned Blitzkrieg since many games seemed to grind to a stalemate in the middle of the map. But as a training game this isn't such a bad thing, since that can give a new gamer some confidence to play to a draw.
Blitzkrieg supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blitzkrieg is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blitzkrieg for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blitzkrieg has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blitzkrieg belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blitzkrieg are: Larry Pinsky and Thomas N. Shaw. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blitzkrieg as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.