
- BGG rank
- BGG #7,581
- BGG rating
- 6.6
Pharaoh's Gulo Gulo
- 2–6 players
- 20 min
- Complexity 1.2/5
- 2015

Rules assistance for Blocky Mountains: Starting Player Route Card
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Blocky Mountains: Starting Player Route Card is an expansion for Blocky Mountains released in 2014 for 1–7 players and 5 minutes per game. It was designed by Gerhard Junker and its main mechanics are Modular Board.
The Starting Player Route Card for Blocky Mountains was first released as a PDF available for download from the publisher's website. This card is intended to be used as a more fun, thematic, and prowess-showing way of determining the start player. Setup The illustration on the card depicts blocks with and without numbers. The non-numbered blocks are the basic setup, but by adding the numbered gray blocks, you can increase the difficulty to level 2 or 3 (this is clearly depicted on the back of the card). Play First, all players simultaneously bid by showing fingers from their fist equal to the skill level each thinks she can complete. Then, the player who has shown the highest level (e.g., three fingers = difficulty level 3), has one attempt at the appropriate route. If the player masters the route, she takes the white route marker and becomes the starting player on the route map. If she fails, she takes the last position in turn order, followed by the player with the next lower difficulty level, etc. Very important: If several players have shown the same number of fingers, then whichever of them is first to shout, “Trapper,” is the one who must face the challenge. If there's still a tie, then whoever shouts “Grizzly” first takes the challenge!
Blocky Mountains: Starting Player Route Card supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blocky Mountains: Starting Player Route Card is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Blocky Mountains: Starting Player Route Card belongs to these categories: Action / Dexterity, Adventure, and Expansion for Base-game. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blocky Mountains: Starting Player Route Card are: Gerhard Junker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blocky Mountains: Starting Player Route Card as an expansion for Blocky Mountains. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blocky Mountains to use it. Check that your edition of Blocky Mountains is compatible, as some expansions were revised between editions.