
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats is an expansion for Blood Bowl (2016 Edition) released in 2024 for 2 players, 60–90 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Team-Based Game.
The Chaos Dwarfs approach Blood Bowl in the same way they tackle a new project in the workshop – plan meticulously for far too long, practise until they have achieved one successful test, before throwing a good chunk of that out of the window in favour of hammering away with as much ferocity as they can muster. This approach has served them incredibly well when it comes to action on the gridiron, where their physical dominance is hard to overlook. This multipart plastic kit builds the Zharr-Naggrund Ziggurats, a Chaos Dwarf team for use in games of Blood Bowl. Contains: 6 Hobgoblin Linemen 4 Chaos Dwarf Blockers 2 Hobgoblin Sneaky Stabbas 2 Chaos Dwarf Flamesmiths You'll find two head options for every body, plus more options to customize your team. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four themed balls, and a transfer sheet. Rules for using Chaos Dwarf teams in your games of Blood Bowl can be found in Spike! Journal: Issue 18, which is available separately. —description from the publisher
Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Blood Bowl: Chaos Dwarf Team – Zharr-Naggrund Ziggurats as an expansion for Blood Bowl (2016 Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blood Bowl (2016 Edition) to use it. Check that your edition of Blood Bowl (2016 Edition) is compatible, as some expansions were revised between editions.