Blood Bowl: Living Rulebook
BGG rank
BGG #716
BGG rating
7.9

Blood Bowl: Living Rulebook

2004

Rules assistance for Blood Bowl: Living Rulebook

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for Blood Bowl: Living Rulebook

What would you like to know?

Answers come from the official rulebook, with the page to check.

Blood Bowl: Living Rulebook is a board game released in 2004 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jervis Johnson and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Blood Bowl is the game of Rugby slash Football as imagined in a fantasy world of orcs, elves, beastmen and many other fantasy creatures. The game truly shines in a League format, where players gain experience and learn new skills as they play. The latest rules are now version 6.0. The biggest change is the new Inducement system that does an infinitely better job of balancing teams of different experience. All of the team rosters have also been tweaked, with the previous runaway leaders toned down to everyone else's level. And as a great benefit to teams feeling the need to start over after a first bad game, the Journeyman system ensures you will always have 11 players on the field. This game is a part of the Blood Bowl Series

Questions and answers

Blood Bowl: Living Rulebook supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.