
- BGG rank
- BGG #14,706
- BGG rating
- 6.0
Ultimatch
- 1–5 players
- 20 min
- Complexity 1.2/5
- 2024

2011
Rules assistance for Bloodsuckers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bloodsuckers is a board game released in 2011 for 2–4 players, 60–120 minutes per game, and ages 13 and up. It was designed by Justin De Witt and Anne-Marie De Witt and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
The once quiet small town of Blackwood has become a battleground. A coven of vampires has crept in under the cover of darkness to drain the very life from its helpless citizens. As powerful as these creatures of legend are, they do not prowl the streets unchallenged. A team of skilled vampire hunters with an arsenal of modern weapons has tracked these bloodsuckers down and the battle for the soul of Blackwood is about to begin. Play as either vampire or hunter, using Attack cards to battle for the citizens of Blackwood, Impact cards to enhance your powers, and deadly Strike cards to destroy your opponent. Unleash powerful combos and use Blood or Adrenaline as you fight, alone or with a teammate, through both night and day. Win battles to recruit the innocent bystanders at the Nightclub, Church, Graveyard, Police Station, and Hospital. Claim the most locations to win control of the town. Save the town of Blackwood, or drain it dry. The choice is yours. Bloodsuckers is a highly thematic strategy card game for 2 to 4 players ages 13 and up. - Players can choose to fight as either vampires or hunters with different abilities for each side. - Time of day is tracked using the Clockdial with day and night having special effects on gameplay. - Multiple ways to combine cards gives players exciting strategic options. - Four-player games focus on unique team-based gameplay.
Bloodsuckers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bloodsuckers is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bloodsuckers for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bloodsuckers has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bloodsuckers belongs to these categories: Card Game, Fighting, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloodsuckers are: Justin De Witt and Anne-Marie De Witt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloodsuckers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.