
- BGG rating
- 7.7
Eagle of Lille: Expansion for Bloody April
- 1–2 players
- 240 min
- Complexity 3.5/5
- 2016

2012
Rules assistance for Bloody April, 1917: Air War Over Arras, France
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Bloody April, 1917: Air War Over Arras, France is a board game released in 2012 for 1–2 players and 120 minutes per game. It was designed by Terry Simo and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
(from GMT website:) Bloody April is a standalone game using a similar format to Elusive Victory/Downtown, modified to cover the unique aspects of air combat during World War 1. The game covers the pivotal air combat over the Arras sector, France from March until the end of May 1917. Players take on the roles of Royal Flying Corps commander or German Imperial Air Service commander for their respective sides and will have a multitude of taskings available to accomplish and complete their objectives. Bloody April will include both single mission scenarios and multi-mission/multi-day campaigns to allow players to play out large scale battles in a manageable timeframe. Bloody April recreates entire air raids in detail. Each player will have many unique tactical challenges to overcome. Both players will have numerous taskings available such as Bombing, Recon, Artillery Cooperation, Contact Patrols, Balloon Busting, Offensive Patrols, Line Patrols and Trench Strafing. Players will also have Anti-Aircraft systems available such as different caliber "Archie", AA guns and "Flaming Onions" incendiary weapons to hinder their opponent’s movements. The map covers a significant portion of the Arras sector from Bethune and Lens in the North to Cambrai in the South. All the major aerodromes in this theatre of operations are displayed on map with a scale of 1nm per hex and 2 minutes per game turn. Each detailed aircraft counter will represent anywhere from 1 to 5 aircraft. The Royal Flying Corps (RFC) player will be on the offensive during this timeframe and have a plethora of diverse aircraft types ranging from obsolete but workhorse B.E.2 2-seaters to brand new aircraft that would become legendary as the war went on such as the SE-5 scout and Bristol F.2a 2-seater. In all the RFC player will have over 15 different types of scout and 2-seater aircraft at their disposal. Pusher type F.E.2b/d and D.H.2 aircraft and the Sopwith Triplane will help fill your arsenal. Sopwith Pups and 1 ½ Strutters, Nieuport 17s and SPAD VIIs are some of the other types available. R.E.8s and F.K.8s will help augment your 2-seater fleet and will begin to replace the heavily attrited B.E.2 fleet. The German Imperial Air Service player takes on the role of Jagdstaffeln (Jasta) commander utilizing Ace pilots such as the legendary "Red Baron", Manfred von Richthofen and his Jasta 11 comrades flying Halberstadt and Albatros scout aircraft that terrorized the British 2-seaters during this period. The German player will also have his own 2-seater aircraft such as the Rumpler and Albatros C-class 2-seaters to provide Recon, Bombing and Artillery Cooperation. The battle for the skies over Arras in France 1917 is under your control. Will it be another Bloody April ? DESIGNER: Terry Simo MAP, CHARTS & COUNTER ART: Ian Wedge
Bloody April, 1917: Air War Over Arras, France supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bloody April, 1917: Air War Over Arras, France is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Bloody April, 1917: Air War Over Arras, France has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bloody April, 1917: Air War Over Arras, France belongs to these categories: Wargame, Aviation / Flight, and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloody April, 1917: Air War Over Arras, France are: Terry Simo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloody April, 1917: Air War Over Arras, France as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.