Bloom
BGG rank
BGG #10,356
BGG rating
6.4

Bloom

2008

Rules assistance for Bloom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 8+
  • Complexity 2.2/5

For 2 players

Rules assistant for Bloom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bloom is a board game released in 2008 for 2–5 players, 60 minutes per game, and ages 8 and up. It was designed by Laurent Escoffier and David Franck and its main mechanics are Set Collection, Tile Placement, and Layering.

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About the game

In Bloom, gardeners strive to gather various flowers to make beautiful bouquets. The challenge is that each gardener can only afford the space to plant one type of flower. Of course, a gardener could just take what he needs from his neighbors' flowers. Naturally, that means that he must jealously guard his own fields, as well. Each gardener has an animal, and the two of them defend their garden's fields from unwelcome harvests. Each player has nine field tiles, each three parcels by three parcels in size. Each parcel can be cultivated with its matching flower, or simply plowed instead. Players harvest flowers by covering them on theirs or others parcels with their own field tiles, which are placed partially overlapping the existing field tiles. A winner of the 2006 Concours International de Créateurs de Jeux de Société (as La Bonne Soupe).

Publishers

  • Quined White Goblin Games

Questions and answers

Bloom supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.