
- BGG rank
- BGG #28,557
- BGG rating
- 5.4
Crocodile
- 4–20 players
- 30 min
- Complexity 1.0/5
- 2010

2010
Rules assistance for Boom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Boom is a board game released in 2010 for 4–16 players, 45–60 minutes per game, and ages 14 and up. It was designed by Dmitry Kibkalo and its main mechanics are Cooperative Game and Acting.
A rowdy game for a party of friends of explaining famous persons. How to play? Several cards with persons are distributed. The famous ones are selected and are left in the common pack. During one go the team has a right to take the card out of the pack, try to explain it and in case of success to take the next card till the sandglass will empty. The team which explains better by the results of three rounds is the winner. The first round – explanation in words, e.g. “A boy whose nose gets longer when he lies”, the second round – in dumb show (to show a nose or something else), the third round – in one word: “nose”. Why don’t the players digress during others’ go? They don’t digress because during the game set the same cards are used, i.e. unlike the other party games all the players are in game even during another team’s go: most probably they in the next round or immediately during next go they will have to explain the person that another team has failed to explain. It is also important to keep all the personages in mind because they are passing from one round to another. Whom is this game destined to? Boom suites ideally the parties (it is rowdy and for any group of people), it is good in trip (doesn’t require a table), is often used as an office game (contributes to teambuilding) and also suites the children for personal enrichment. As far as the box contains a big book with the personages this game may also be used as a family educative one. —description from the publisher
Boom supports 4–16 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Boom is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Boom for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Boom belongs to these categories: Party Game and Real-time. Its main mechanics are Cooperative Game and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Boom are: Dmitry Kibkalo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Boom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.