
- BGG rank
- BGG #2,229
- BGG rating
- 7.1
Tournament at Camelot
- 2–6 players
- 45 min
- Complexity 2.3/5
- 2017

2026
Rules assistance for Breakers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Breakers is a board game released in 2026 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Brandon DeLiberato, Will Sutton, and Sam DeLiberato and its main mechanics are Variable Player Powers, Take That, and Trick-taking.
In this competitive trick-taking game, players battle against unique monsters that change the rules of play each round. Each monsters’ special abilities can alter trump suits, trick conditions, and create unique win conditions. Keeping players on their toes. Each battle consists of 10 tricks unless the monster's special ability dictates otherwise forcing players to adapt on the fly. To win, players must be the first to defeat three monsters. After defeating a monster, players gain access to its trophy, which they can use in later rounds to gain an edge in future battles. Those who don’t win a round aren’t left behind they receive equipment to strengthen their chances in the next encounter. With constantly evolving gameplay, strategic use of monster abilities, and clever planning, no two games are ever the same. description from designer
Breakers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Breakers is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Breakers for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Breakers has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Breakers belongs to these categories: Card Game and Fantasy. Its main mechanics are Variable Player Powers, Take That, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Breakers are: Brandon DeLiberato, Will Sutton, and Sam DeLiberato. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Breakers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.