Breaking Away
BGG rank
BGG #4,861
BGG rating
7.3

Breaking Away

1991

Rules assistance for Breaking Away

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–9 players
  • 60–90 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for Breaking Away

What would you like to know?

Answers come from the official rulebook, with the page to check.

Breaking Away is a board game released in 1991 for 2–9 players, 60–90 minutes per game, and ages 10 and up. It was designed by John Harrington and its main mechanics are Track Movement and Secret Unit Deployment.

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About the game

Breaking Away is a luck-free race game based on cycling. Players control a team of four cyclists. For each cyclist the player chooses one of his available movement allowances and moves that many squares. Once all cyclists have moved, the expended movement allowances are replaced with new ones calculated according to the cyclist's position in the peloton; being at the back of a group brings a high replacement value, and being at the front a low one. Sprint points are earned by being among the first eight to cross the sprint lines so there is always a trade-off between slipstreaming ("drafting") the other riders in order to build up high movement allowances and making a break for the front to be the first to cross the finish line. Note: The first edition from Fiendish Games comes with six teams, but additional teams can be ordered to allow for games with up to twelve people; the additional colors are orange, pink, purple, brown, silver, and gold. The New Order Games edition is for 3-5 players, with a separate expansion allowing an additional four players to compete.

Publishers

  • New Games Order, LLC
  • Fiendish Board Games

Questions and answers

Breaking Away supports 2–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.