
- BGG rank
- BGG #2,591
- BGG rating
- 6.5
Nuns on the Run
- 2–8 players
- 45–60 min
- Complexity 2.1/5
- 2010

2006
Rules assistance for Brillance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Brillance is a board game released in 2006 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Fréderic Moyersoen and its main mechanics are Point to Point Movement, Pick-up and Deliver, and Action Points.
You have to supply the shops of a medieval town (Brillance). The one who can supply the most shops before sunrise (10 turns) is the winner. The problem is that the streets are very narrow, so they get blocked of by the other players. Each round you receive an obstaclecard, with which you can obstruct your compagnions' routes. Give their carts a broken wheel, put a drunken dwarf in their way, make them crash with other players, call the guards on them etc. Obstructing your fellowplayers is one of the main mechanisms of the game and also what makes this game so fun. Brillance combines strategy with a bit of screw-your-neighbor.
Brillance supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Brillance is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Brillance for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Brillance has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Brillance belongs to these categories: Fantasy, Medieval, and Racing. Its main mechanics are Point to Point Movement, Pick-up and Deliver, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Brillance are: Fréderic Moyersoen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Brillance as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.