
- BGG rank
- BGG #23,455
- BGG rating
- 6.0
End of Empire: The French and Indian War and the American Revolution
- 2 players
- Complexity 3.1/5
- 1997

1995
Rules assistance for Bunker Hill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bunker Hill is a board game released in 1995 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by William Marsh and its main mechanics are Dice Rolling and Hexagon Grid.
This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a low-to-moderate complexity game.
Bunker Hill supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bunker Hill is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bunker Hill for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bunker Hill has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bunker Hill belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bunker Hill are: William Marsh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bunker Hill as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.