
- BGG rank
- BGG #23,385
- BGG rating
- 6.0
Bunker Hill
- 2 players
- 120 min
- Complexity 3.0/5
- 1995

1997
Rules assistance for End of Empire: The French and Indian War and the American Revolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
End of Empire: The French and Indian War and the American Revolution is a board game released in 1997 for 2 players and ages 12 and up. It was designed by William Marsh and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
End of Empire: The French and Indian War and the American Revolution is a two-player game covering the great conflicts fought on the North American continent between 1744 and 1783: King George's War, sometimes known as the Old French War, which was part of the War of the Austrian Succession); the French and Indian War; part of the Seven Years War (known in England as the Great War for Empire); and the American Revolutionary War. The French and Indian War ended the French Empire in Canada; the American Revolution ended the British Empire in the thirteen American colonies. End of Empire is an epic game, providing the most detailed coverage of the critical period that saw the Empires of England, France, and Spain exit North America and the rise of the United States of America.
End of Empire: The French and Indian War and the American Revolution supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists End of Empire: The French and Indian War and the American Revolution for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
End of Empire: The French and Indian War and the American Revolution has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
End of Empire: The French and Indian War and the American Revolution belongs to these categories: Wargame, Age of Reason, and American Revolutionary War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of End of Empire: The French and Indian War and the American Revolution are: William Marsh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists End of Empire: The French and Indian War and the American Revolution as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.