
- BGG rank
- BGG #64
- BGG rating
- 8.3
Blood on the Clocktower
- 6–21 players
- 30–120 min
- Complexity 3.0/5
- 2022

Rules assistance for Burn the Witch: Houses and Heretics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Burn the Witch: Houses and Heretics is an expansion for Burn the Witch released in 2025 for 5–15 players, 45–75 minutes per game, and ages 14 and up. It was designed by James I. Fazio and its main mechanics are Variable Player Powers, Player Judge, and Hidden Roles.
Houses and Heretics expansion to Burn the Witch offers players unique house abilities and introduces a third faction: the heretics. Includes hidden identity cards for innocents, witches, and heretics to maximize the stoke the flames like never before! —description from the publisher
Burn the Witch: Houses and Heretics supports 5–15 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Burn the Witch: Houses and Heretics is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Burn the Witch: Houses and Heretics for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Burn the Witch: Houses and Heretics has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Burn the Witch: Houses and Heretics belongs to these categories: Party Game, Deduction, and Bluffing. Its main mechanics are Variable Player Powers, Player Judge, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Burn the Witch: Houses and Heretics are: James I. Fazio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Burn the Witch: Houses and Heretics as an expansion for Burn the Witch. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Burn the Witch to use it. Check that your edition of Burn the Witch is compatible, as some expansions were revised between editions.