Werewolf
BGG rank
BGG #2,874
BGG rating
6.4

Werewolf

1986

Rules assistance for Werewolf

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 8–24 players
  • 60 min
  • 8+
  • Complexity 1.4/5

About the game

Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Publishers

  • (Self-Published)
  • Cra-Mor
  • (Web published)
  • Looney Labs
  • (Public Domain)
  • Mayfair Games
  • Crómola
  • Lifestyle Boardgames Ltd
  • Lost Games
  • Daiso (ダイソー)
  • Aldebaran Games
  • Flying Tricycle, LLC
  • Backspindle Games Ltd.
  • Home Run Games
  • Нескучные игры
  • Serfs In The Pot
  • Japan Network Security Association (JNSA)
  • WoodCat
  • pagepunk

Questions and answers

The rules assistant for Werewolf will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for Werewolf

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