Bushido: Risen Sun – Silvermoon Trade Syndicate Starter Set

Expansion for Bushido: Risen Sun

Bushido: Risen Sun – Silvermoon Trade Syndicate Starter Set

2019

Rules assistance for Bushido: Risen Sun – Silvermoon Trade Syndicate Starter Set

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Bushido: Risen Sun – Silvermoon Trade Syndicate Starter Set

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bushido: Risen Sun – Silvermoon Trade Syndicate Starter Set is an expansion for Bushido: Risen Sun released in 2019 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

The thriving port of Jima is the beating heart of the Silvermoon Trade Syndicate’s operations. In recent generations the merchants of the Silvermoon Syndicate have been the trade life blood of the Jwar Isles. Its famed arenas where Buto warriors clash in a brutal dance of Jumo, or the Flower Houses where ones' wildest fantasies can become reality with the touch of a Rose, the Syndicate rules. Some would liken the Silvermoon to the flip of a coin; If lucky you come up in the sun with the Five Fortunes blessing, call it wrong or try and cheat them and you’re likely to end up face down in the dirt! —description from the publisher

Questions and answers

Bushido: Risen Sun – Silvermoon Trade Syndicate Starter Set supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.