
- BGG rank
- BGG #4,905
- BGG rating
- 6.6
Sheep & Thief
- 2–4 players
- 30 min
- Complexity 1.7/5
- 2014

2024
Rules assistance for Call of Yeti
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Call of Yeti is a board game released in 2024 for 3–5 players, 20–30 minutes per game, and ages 10 and up. It was designed by Yuichi Sakashita and its main mechanics are Trick-taking.
Confirm the unconfirmed! Prove the existence of UMAs and become the best UMA investigator! Predict which UMA you think is there, place a bid face down, and win the trick to prove it! The player looks at the cards they are dealt and thinks, "I think I can win with the 11 yeti I was dealt this time, so I'll put the 2 yeti face down." While thinking about this, they put down the cards that they think will win the most and create a column of their winning predictions. The remaining cards are their hand. The lead player (the player who puts down the first card) "The Yeti is real! (If you're going to include the Yeti)" If other players have a declared UMA in their hand, they must play it. If the declared UMA (in this case, the Yeti) is not in your hand, you can play any card you like. When everyone has played one card, the game is over. The Yeti is a very strong UMA, so if the Yeti is there, all other UMAs are eliminated. If the Yeti is not there, all UMAs except the one declared are eliminated, and the winner is determined by the numbers. Generally, the larger the number, the more likely the winner. However, if the A and 12 of the same UMA are played at the same time, the A will win, so be careful. The winning player will list only the cards they played this time under the winning prediction column. Repeat this until you are the last person left with cards, then turn over all of your winning cards. If you make a pair with the winning card's UMA and the UMA you actually won, you get 1 point for each pair. If the number of winning cards is the same as the number of actual wins, you get a bonus of 3 points. Repeat this for as many players as necessary, and the player with the most points will be named "Best UMA Investigator" and win. However, if you win the round where the special card "I spilled my coffee!" appears, the number of winning predictions will increase by one! Overcome the accident, prove the existence of UMA, and aim for victory!
Call of Yeti supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Call of Yeti is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Call of Yeti for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Call of Yeti has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Call of Yeti belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Call of Yeti are: Yuichi Sakashita. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Call of Yeti as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.