
- BGG rank
- BGG #3,166
- BGG rating
- 6.5
Rook
- 2–6 players
- 45 min
- Complexity 1.9/5
- 1906

1930
Rules assistance for Camelot
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Camelot is a board game released in 1930 for 2 players, 15 minutes per game, and ages 8 and up. It was designed by George S. Parker and its main mechanics are Square Grid, Grid Movement, and Static Capture.
Chivalry was first self-published by George S. Parker in 1888 and he called it his favorite game. In 1930 it was scaled down, re-named Camelot and published by Parker's company, Parker Brothers. Minor rules changes were implemented in 1931. The object is simple: move two pieces into your opponent's goal or eliminate all of your opponent's pieces. In a matter of minutes, you'll learn the moves. The Jump. The Capture. And the Power Play. The rest is up to you. Make your moves courageously or cautiously. But always be on guard. One move can quickly change the entire complexion of the game. Current World Camelot Federation rules of Camelot define one of the objects of the game as capturing ALL of the opponent's pieces while retaining two or more of your own.
Camelot supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Camelot is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Camelot for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Camelot has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Camelot belongs to these categories: Abstract Strategy. Its main mechanics are Square Grid, Grid Movement, and Static Capture. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Camelot are: George S. Parker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Camelot as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.