
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017

2010
Rules assistance for Campos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Campos is a board game released in 2010 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Pietro Vozzolo and its main mechanics are Tile Placement and Pattern Building.
Pietro Vozzolo's Campos may look rather ingenious on first glance, but the game actually has little in common with that well-known Reiner Knizia design other than brightly-colored hexagons on plastic tiles. Each player starts the game with 3-5 hidden scoring cards and two face-up triangular tiles, while one tiles is laid out in the center of the table. On a turn, a player can either add her two tiles to the growing hexagonal mess or add one tile to the central display, then play a scoring card. Each scoring card is read as follows: "If the largest contiguous mass of color A is larger than the largest contiguous mass of color B, then score points equal to the number of hexes in the largest contiguous mass of color C." Lots of contiguity in there! A player draws one or two new tiles at the end of her turn, and the game continues until either someone runs out of scoring cards or a player can't refill her visible display of tiles. In either case, each player again receives 3-5 scoring cards adding those to any remaining in hand then players start taking turns removing one or two tiles each turn, playing a scoring card if the player removes only one tile. The game ends once all the tiles have been removed from play, and the player with the highest score wins the game.
Campos supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Campos is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Campos for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Campos has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Campos belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Campos are: Pietro Vozzolo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Campos as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.