Cantaloop: Book 2 – A Hack of a Plan
BGG rank
BGG #8,848
BGG rating
6.3

Cantaloop: Book 2 – A Hack of a Plan

2021

Rules assistance for Cantaloop: Book 2 – A Hack of a Plan

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 360–720 min
  • 16+
  • Complexity 2.0/5

For 1 player

Rules assistant for Cantaloop: Book 2 – A Hack of a Plan

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Answers come from the official rulebook, with the page to check.

Cantaloop: Book 2 – A Hack of a Plan is a board game released in 2021 for 1–2 players, 360–720 minutes per game, and ages 16 and up. It was designed by Grzegorz Kobiela and Friedemann Findeisen and its main mechanics are Deduction, Storytelling, and Role Playing.

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About the game

After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop * An interactive adventure book! Open World: You decide where you want to go and when. Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time, so chances that you'll get stuck are minimized. 6-10 hours Playtime: Or 18-30 hours for the entire trilogy * a huge game world to immerse yourself in. Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game, the story slowly ramps up to the big heist on Cantaloop Island. Humor: Similar to the old point & click adventure games, you'll get a funny response for a lot of the combinations you try. Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy. Help System: Should you get stuck, there is a vast help section where you can get up to two hints and the solution to any puzzle. No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop. Dialogues: Most of Cantaloop's story is told in speech bubbles, encouraging player groups to roleplay the scenes together. Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop, but I'm sure that's just hearsay. —description from the publisher

Questions and answers

Cantaloop: Book 2 – A Hack of a Plan supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.