
- BGG rank
- BGG #1,827
- BGG rating
- 6.5
BANG!
- 4–7 players
- 20–40 min
- Complexity 1.6/5
- 2002

Rules assistance for Captain Marvel: Secret Skrulls – Skrull Stun Gun
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Captain Marvel: Secret Skrulls – Skrull Stun Gun is an expansion for Captain Marvel: Secret Skrulls released in 2019 for 4–7 players. Its main mechanics are Variable Player Powers, Hand Management, and Take That.
Skrull Stun Gun is a promotional Range 1 Weapon Card for Captain Marvel: Secret Skrulls. When you have Skrull Stun Gun in play, “You may play 2 ATTACK Cards together as one. Players must use 2 EVADE Cards to evade this ATTACK.”
Captain Marvel: Secret Skrulls – Skrull Stun Gun supports 4–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Captain Marvel: Secret Skrulls – Skrull Stun Gun belongs to these categories: Card Game, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Captain Marvel: Secret Skrulls – Skrull Stun Gun as an expansion for Captain Marvel: Secret Skrulls. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Captain Marvel: Secret Skrulls to use it. Check that your edition of Captain Marvel: Secret Skrulls is compatible, as some expansions were revised between editions.