Captain Park's Imaginary Polar Expedition
BGG rank
BGG #11,420
BGG rating
6.1

Captain Park's Imaginary Polar Expedition

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Rules assistance for Captain Park's Imaginary Polar Expedition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 45 min
  • 10+
  • Complexity 1.6/5

Rules assistant for Captain Park's Imaginary Polar Expedition

What would you like to know?

Answers come from the official rulebook, with the page to check.

Captain Park's Imaginary Polar Expedition is a board game released in 2002 for 3–7 players, 45 minutes per game, and ages 10 and up. It was designed by James Ernest and its main mechanics are Hand Management.

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About the game

Captain Park's Imaginary Polar Expedition is a scavenger-hunt board game. The board is a highly un-representational map of London, showing all the best places to find Artifacts, Photographs, Anecdotes, and whatever else you need to prove you've been to Africa, Everest or wherever. Just to make your life interesting, Captain Park is wandering around looking for you. Once you've got some goodies, and you've been hiding long enough, you'll return to the Gentleman's Club to brag about your adventure. You'll score points for your stuff, bonus points for having different kinds of stuff, and more bonus points for being the first to go somewhere. If that's not enough, you'll also get a bonus if your destination just happens to be in style.

Editions

  • Captain Park's Imaginary Polar ExpeditionenCheapass Games2002

Designers

Publishers

  • Cheapass Games

Questions and answers

Captain Park's Imaginary Polar Expedition supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.