Captain's Log #15
BGG rating
8.8

Expansion for Federation & Empire

Captain's Log #15

1994

Rules assistance for Captain's Log #15

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 4.0/5

Rules assistant for Captain's Log #15

What would you like to know?

Answers come from the official rulebook, with the page to check.

Captain's Log #15 is an expansion for Federation & Empire released in 1994. It was designed by Stephen V. Cole, Bruce H. Graw, Jon Cleaves, Gregg Dieckhaus, and Jon Thompson and its main mechanics are Simultaneous Action Selection and Hexagon Grid.

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About the game

User Summary Too Close to the Flame Featured Scenarios: Kzintis battle Lyrans, but they are all 'Too Close to the Flame. Klingons trap a Federation Battlecruiser with Betrayal at Oxvind V. The Masters force captive starships to play the cruel game of PhaserTag. The ISC tries to stop a war, but Accursed are the Peacemakers. Face a deadly solitaire challenge in Spinner's Moon. Play in a 500-point Squadron Tournament! Also Included: Various extras & updates for Federation & Empire; SFB Universe Timeline; Tactics; and Four New Tournament Ships w/ SSDs.

Questions and answers

Captain's Log #15 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.