
Capture: A Medieval Wargame – Expansion Pack #1: Terrible Treasures
- 2 players
- 30–120 min
- 2016

2016
Rules assistance for Capture: A Medieval Wargame
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Capture: A Medieval Wargame is a board game released in 2016 for 2 players, 30–120 minutes per game, and ages 8 and up. It was designed by Andrew Hunzicker and its main mechanics are Take That, Roll / Spin and Move, and Dice Rolling.
Capture: A Medieval Wargame is a game in which players use armies made up of Knights and Soldiers in an attempt to locate and capture one or more of the enemy crowns in enemy territory and safely return the crown to their home. Originally designed by first-timer Andrew Hunzicker way back in the 1980s, Capture was pitched to several big name companies but never saw the shelves. Only now is it seeing the light of day, having been given a beautiful makeover to help it grab the attention of gamers in 2015. Gameplay is in the style of "Capture The Flag" as you roll your dice to send your soldiers into the enemy's territory while also claiming cards from a deck that will hopefully give you the edge. Should you manage to steal an enemy crown, you'll race to return it to your own side of the board while also protecting your own, but watch out for the opposition forces that will swarm around you... Capture also comes with a unique element, adding a need for dexterity as well as strategy. Each game comes with a pair of catapults that allow you to fling boulders at the opposition forces, should you get the cards or dice rolls that allow you to do so. Knocking out a soldier will eliminate them, but it's not just the enemy that's under threat - should you hit your own forces, they will be eliminated as well! Capture is a game that works with a wide range of gamer types, from children who delight in hurling boulders across the board to take out their parents' pieces, to experienced gamers who want to take the strategy element to the next level, only occasionally throwing in the chaos of the catapult!
Capture: A Medieval Wargame supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Capture: A Medieval Wargame is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Capture: A Medieval Wargame for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Capture: A Medieval Wargame has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Capture: A Medieval Wargame belongs to these categories: Dice, Action / Dexterity, and Medieval. Its main mechanics are Take That, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Capture: A Medieval Wargame are: Andrew Hunzicker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Capture: A Medieval Wargame as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.