
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Chain of Command
2021
Rules assistance for Capturing Caesar's Camp: A Pint Sized Campaign for Chain of Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Capturing Caesar's Camp: A Pint Sized Campaign for Chain of Command is an expansion for Chain of Command released in 2021 for 2–6 players and ages 14 and up. Its main mechanics are Scenario / Mission / Campaign Game.
Capturing Caesar’s Camp is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End and the Blitzkrieg 1940 Handbook. A thirty-two page PDF, Capturing Caesar’s Camp contains an overview of the events of May and early June 1940. as the German panzers dashed across Northern France and the Low Countries, trapping the Allies at Dunkirk and forcing their evacuation. However, not all of the British forces withdrew across the Channel. To the South of the Somme, the 51st Highland Division remained to fight alongside their French comrades in the hope that a new defensive line could be formed and a second Britsh Expeditionary Force sent to continue the war. This campaign focusses on the actions on the Somme, with the British, supported by French guns and armour, attempting to crush a bridgehead held by the German 57th Infantry Division. If the Highlanders can push the Germans back across the Somme, the much anticipated Weygand Line may become a reality and the German advance South checked. The campaign is a total of Six game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion. –description from the publisher
Capturing Caesar's Camp: A Pint Sized Campaign for Chain of Command supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Capturing Caesar's Camp: A Pint Sized Campaign for Chain of Command for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Capturing Caesar's Camp: A Pint Sized Campaign for Chain of Command belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Capturing Caesar's Camp: A Pint Sized Campaign for Chain of Command as an expansion for Chain of Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain of Command to use it. Check that your edition of Chain of Command is compatible, as some expansions were revised between editions.