Chain of Command
BGG rank
BGG #6,293
BGG rating
8.2

Chain of Command

2013

Rules assistance for Chain of Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 14+
  • Complexity 3.3/5

For 2 players

Rules assistant for Chain of Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chain of Command is a board game released in 2013 for 2–4 players, 120 minutes per game, and ages 14 and up. It was designed by Richard Clarke (III) and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

Expansions

Similar games

About the game

"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as "probably the best set of Skirmish rules I've ever played". At 104 pages, the book includes the rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet Union, a system allowing the gamer to select support depending on the scenario being played, so you can pit two well matched forces against each other for a fun and challenging gaming experience.

Questions and answers

Chain of Command supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.