
- BGG rank
- BGG #16,247
- BGG rating
- 7.1
Scenery
- 1–5 players
- 20–50 min
- Complexity 3.0/5
- 2025

2024
Rules assistance for Caracas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Caracas is a board game released in 2024 for 1–5 players, 20–40 minutes per game, and ages 9 and up. It was designed by Corné van Moorsel and Peter Joustra and its main mechanics are Tile Placement, Network and Route Building, and Connections.
THEME: In 1799 Alexander von Humboldt undertook his first major expeditions to document the South American landscape. In this game each player tries to make the best expedition map. SETUP: Place the MARKET board in the middle. The MARKET has 4 spots, in a row, each with one symbol.) Give each player a SEA tile. The SEAs have one side where 4 land tiles can connect, each marked by a symbol, the same 4 symbols as at the MARKET board and matching in the same order. (The SEAs have 2 sides, use the side which matches the MARKET symbols order.) Mix all land tiles (squares) and place a tile at each of the 4 spots at the MARKET board. TURNS: In your turns you place a land tile, adjacent to your SEA or adjacent to an already placed land tile, below 1 of the 4 symbols at your SEA tile (so in 1 of the 4 “columns” below your SEA). Then you take, from the MARKET, the tile from the same symbol (column), and you store that tile above your SEA. (!) In your next turn you connect that stored tile to your placed tiles, and again take the tile at the corresponding column (symbol) from the MARKET board which you store above your SEA again. And so on. WHAT'S SPECIAL: So after each turn you already know which tile you will place next turn, while other players have their turn first. Which makes the game go fast! Even though the puzzle to reach the best endscore is very deep! During other players' turns you will think about your own options with your tile. It avoids the feeling of waiting for your turn. Though you will look at other players' “puzzle problems” too. Alike in the *Factory Funner* game. :) ENDSCORE: COMMON ANIMALS are at many of the land tiles, they score 1 victory point if their specific score rule is met. RARE ANIMALS each are at only 1 land tile, they score 2 victory points if their unique score rule is met. (So you don't specialize on certain animals and don't ignore other animals. Each victory point is important, and during the game the puzzle to score all points gets harder and harder!) For the landscape (Jungle / Savannah / Swamp / River Basin), you compare the player's expedition maps for the most victory points. For example, the player with the most separate Savannah areas gets the most Savannah points, while the player with the fewest separate Swamp areas gets the most Swamp points. Dead end rivers (so rivers connected to land at another tile) in your expedition map bring 1 minus point each. —description from the publisher
Caracas supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Caracas is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Caracas for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Caracas has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Caracas belongs to these categories: Animals and Exploration. Its main mechanics are Tile Placement, Network and Route Building, and Connections. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Caracas are: Corné van Moorsel and Peter Joustra. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Caracas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.